![]() Companions will be shown to have a specific percentage chance of successfully completing a mission, based on their gear and statistics. If a companion is sent on a story mission they will only reduce the number of hostiles in the area to make it easier for the player. Once the player completes a mission they are unable to start another mission before sleeping.Ĭompanions can be sent on missions and will attempt to complete the objective of the mission unless it is a story mission. Story missions are available until completed, but resource missions are only available for 1-2 days before being replaced. Upon death the player will randomly lose an item or stack of items. The player will be stripped of all their items and must find their items in the facility, stashed in a bag, and teleport out. If the player dies during the mission they will be captured by NAR and sent to a prison facility. If that mission is a story mission it will be able to be attempted again. ![]() Should the player use the portal generator before completing the objective they will return to base with all the resources gathered during that day, but the mission will be failed. Once the player obtains the objective they are free to continue exploring or use the portal generator to return to the base. The main objective of the mission will be shown with a diamond-shaped icon, and the player will make their way to it in order to complete the mission. The player will use their PDA to scan for resources and explore. Points of interest contain, characters, clues to the story, pictures of Tatyana or simple scares. Each location has given rarities of each resource, as well as points of interest marked with a question mark. ![]() The player will be transported into the location, and be able to explore that location. In every single mission type, players will select the mission, that mission being assigned to a location. The other 5 types of missions are all done with the intent of gaining resources, Those resources being food, ammunition, medicine, chernobylite, or location specific, each location having certain quantities of resources. Performing these missions will advance the story and give information and clues to the player. These missions will be marked with a red exclamation mark. Most days upon waking up the player will receive a story mission, either from the radio or from a companion. Every day the player selects missions to carry out, and assigns their companions to carry out missions also. The gameplay loop of Chernobylite is structured in missions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |